"DO NOT TOUCH THIS ARTICLE!!" |
| Nate Grant | |
|---|---|
| |
| Information | |
| Alias(es) | Various |
| Gender | Male |
| Species | |
| Occupation | Various |
| Affiliation | Various |
| Relationships | Various |
| Family | Various |
| Location(s) | Various |
| Residence(s) | Various |
| Status | Alive |
| Actor | Robbie Kay Noah Schnapp (child) |
| Source | |
Nathaniel "Nate" Grant was a human who knows about the various characters as works of fiction.
Personality
Nate is cheerful, kind, caring, brave, charismatic, selfless, hyperactive, enthusiastic, often at inappropriate times, and making jokes about needy every situation, even in the face of certain death, to the annoyance of both friends and enemies. His reasons for this vary: either he wants to relieve the stress of a situation, or simply because he wants to hide how scared he really is during a crisis. It is generally agreed, however, that whenever a life is in danger, he will stop telling jokes, and become serious and demanding when the situation called for it, as well as capable of great leadership skills. He can be cunning and resourceful when needed, usually showing good adaptation skills.
Nate is not above acting childish; sliding down stairs and ladders, sticking his tongue out to annoy others, pranking others and sometimes bickering with them. He is actually good-hearted, and his actions are motivated above all by a strong and sincere will to help others in need. He is shown to deeply care for other's lives. He is told by many people that he is brave such as family, friends, strangers and even his enemies. He also states that he has "brooding" look, that always branded him a rebel. It is mentioned that even though he is smart, he doesn't always see the obvious even when it is right in front of him, such as people's feelings and what they are trying to see indirectly. His selflessness and sense of duty causes him to try and shoulder the burden alone rather than involve others, whether he carry that burden or not. This altruism intensifies the guilt he feels for his role in deaths that follow him. While generally calm and composed, he is prone to making poor judgement during emotional turmoil. He occasionally relapsed though. He tended to keep a massive smile on his face and simply enjoyed his journeys through omniverse.
Nate has a habit of mildly mocking his friends, though generally in a playful fashion. He often did math calculations in his head very quickly. He is willing go to extreme lengths to save those close to him, caring a great deed for his family and friends. He is also shown a merciful and compassionate nature, consistently extending an offer to help even his most dangerous enemies before putting a stop to their evil deeds. However, when his patience reached its limit or his enemies are duplicitous, they received no mercy or second chances. He would also try to avoid harming those who are not in control of their actions, as well as defend them from their captors or those who would cause them further harm. He is a strong willed individual, whatever obstacles that comes his way, if it's relationships, being misunderstood, or someone dying on his watch, he always gets back up. His indomitable will and don't give up attitude usually pushed him to do amazing feats.
Despite being considered a good person, he didn't think of himself as one, seeming more susceptible to changes in personality; he grew vicious, unforgiving, and developed a short temper when he didn't have company to restrain his dark side. He also has a capacity for righteous anger, particularly when his family and friends are threatened or at risk, and when driven by his anger, he will not hesitate to strike down those who opposed him. He felt profound regret for the deaths he'd seen. His keen sense of loss led him to empathise with those who had also suffered, and feel driven to prevent death and destruction wherever possible, having a hard time accepting failure. When he sees people hurt by his fault or because of his failures, he tends to become more violent and aggressive until someone tells him to stop. Many people noted the reason he required a friend is to keep him from succumbing to his darker side.
Powers and Abilities
Powers
- Omnipotence: Nate is immensely powerful. The individual powers Nate has shown include, but are not limited to:
- Reality Warping: Nate is remarkably talented with this power and can accomplish just about anything with it. He can warp reality, whether it be by making objects or living beings appear out of thin air, or by reshaping objects into something else entirely, or by creating unreal dimensions and large time loops.
- Conjuration: Nate can create anything out of thin air, whether it be people, creatures, beings, or objects.
- Telekinesis: Nate has the ability to move objects with his mind, ranging from doors to people, cars and even trains. He can dismantle a gun piece by piece and sustain multiple telekinetic feats at once. He is able to walk on and float in the air. He can generate telekinetic shields or barriers to block, contain, impede targets, protect himself and others. He can also project such fields as a means of offense, releasing them as waves of concussive force able to damage solid concrete. He can manipulate matter at a molecular level and atomize nearly anything within his surroundings at will.
- Super Strength: Nate has dramatically increased superior strength and can exert tremendous amounts of physical force, allowing him overpower many different species.
- Precognition: Nate can see and accurately predict the future.
- Telepathy: Nate is able to read the thoughts of others and prevent anyone from reading his mind. Normally, the ability of mind reading works in a tactile fashion and he requires physical contact in order for it to work successfully. He is also able to mentally communicate with others from a short distance sending distress calls and mental images, make himself invisible by manipulating the minds of others and sense where nearby telepaths are.
- Telepathic Link: Nate can form a telepathic link between multiple minds for high-speed conversations and decision-making.
- Empathy: Nate is able to read the emotions of others. He can also manipulate the emotions of others.
- Dream Manipulation: Nate has the ability to enter a person's dreams, as well as control dreams and subconscious. He can produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapped in the dreams.
- Extrasensory Perception (ESP): Nate can gain information through the mind rather than the physical senses.
- Remote Viewing: Nate can seek out and find people in different locations than his own. When amplified by sensory deprivation, this ability is powerful enough to find people over vast distances, even as far as other dimensions.
- Psychometry: Nate can gain information about a person by touching objects associated with them.
- Illusions: Nate has the ability to trick the minds of others into seeing/feeling things that aren't actually happening.
- Mind Control: Nate is able to manipulate the minds of others to get them to do what he wants them to do.
- Mental Manipulation: Nate can erase, restore, alter and fabricate the memories and perception of others.
- Sedation: Nate can sedate others with a wave of his hand.
- Paralyzation: Nate can mentally paralyze others, making it appear as if time has been stopped, although he can also paralyze only the body without rendering people's minds frozen as well.
- Telepathic Immunity: Nate is completely immune to mind reading, illusions, mind control, mental manipulation, sedation and paralyzation.
- Mediumship: Nate has the power to communicate with the dead.
- Thermokinesis: Nate has the power to make something hot or cold.
- Elemental Powers: Nate has the power to manipulate and generate weather, water, air, fire, ice, electricity, earth, plants, candy, slime, light and darkness.
- Hydrokinesis: Nate can control great volumes of water to a very high degree, lifting 10,000 gallons of water. He can dry himself and items underwater as long as he holds onto it, and control water in order to make it explode or use it to grab something. He can harden water into an almost solid shape by increasing the surface tension of the water. He can use this power to walk on water and create a strong water shield, and hardened the water into giant hands that followed and imitated the movements of his own hands. When in contact with or in the presence of water, he gains a disproportionate amount of superhuman clarity, strength, speed, agility, and endurance. While in this state, he is strong enough to snap knives "like a twig", effortlessly defeated others in rapid succession with ease. He is able to physically become water and generate water outwardly from his body.
- Terrakinesis: Nate has the ability to control the earth, often by causing earthquakes or tremors, enough to destroy buildings.
- Photokinesis: Nate is able to generate and manipulate light in a variety of ways, especially projecting beams of light that can stun and injure others, and emit a burning light from his body, mostly through his palm.
- Smiting: Nate has the power to kill another being, generally by touching them or snap of his fingers.
- Umbrakinesis: Nate is able to generate and manipulate darkness in a variety of ways, especially projecting blasts of darkness that can stun and injure others.
- Biokinesis: Nate can manipulate the biological aspects of a creature, which he uses to inflict harm on his enemies, such as to break bones and damage organs.
- Molecular Combustion: Nate can kill others by rendering them down to their molecules. He also used this power to turn demons, angels and monsters to dust.
- Power Granting: Nate gave himself the powers of memory absorption, pseudo-immortality, trait/skill absorption, adrenal activation ("full-on zombie mode"), zombie siring, laserkinesis, voice mimicry, mind transferral, information absorption, information sharing, memory sharing, hologram projection, infection, bio-fission, gravitokinesis, bio-thermokinesis, technopathy, hacking immunity, intuitive intelligence, energy beams, opinokinesis, Gaia Library access, transmutation, Clock Up vision, legend riders summoning, Mirror World travel, replacement, ergokinesis, heliokinesis, fate manipulation, rinkaku kagune, rinkaku kakuja, kagune manipulation, paralyzing scream, invisible black matter manipulation, black ghost manifestation, enhanced accuracy, range manipulation, soulikinesis, quickening manipulation, quickening detection, super speed, spell casting, scrying, exorcism, binding, summoning, banishing, necromancy, ancient magic, wellspring magic, food magic, blood magic, sex magic, ice magic, fairy magic, voodoo magic, time magic, tracking, sigil trapping, angel warding, heart-ripping, belief, love, power of four, memory extraction, stunning, flyrokinesis, Patronus, levitation, molecular immobilization, soul consumption, wish granting, magic blessing, animation, wandlore, atmidokinesis, fireballs, molecular adjustment, power absorption, atmokinesis, metamorphmagus, transfiguration, untransfiguartion, vanishing, pain infliction, modified unsupported flight, world-crossing, emotional control, enhanced emotions, psychic pain infliction, bloodlust resistance, electromagnetokinesis, pain transference, memory transference, technokinesis, mist control, infernakinesis, (sin) devil trigger, Ashtray Maze passage, temporal stutter creation, spider-sense, metákinesis, wallcrawling, electromagnetism, seismokinesis, ionickinesis, radiokinesis, power amplification, power nullification, power bestowal and transference.
- Power Replication: Nate can replicate the abilities of superpowered individuals. The abilities copied are energy absorption, organic diamond transformation, telepathy, animal telepathy, mental manipulation, psychic energy manipulation, dream manipulation, enhanced memory, teleportation, prehensile tail, aerokinesis, magnetokinesis, shapeshifting, super strength, super agility, super speed, ambient plasma conversion/energy blasts, acoustikinesis, super hearing, prehensile tongue, super senses, (enhanced) regeneration, longevity, retractable bone claws, optic energy blasts, telekinesis, atmokinesis, electrokinesis, cryokinesis, pyrokinesis, intangibility, flyrokinesis, matterkinesis, flight, solar energy absorption, invulnerability, super stamina, x-ray vision, multi-spectrum vision, psychedelic vision, Escher Vault vision, micro vision, telescopic vision, heat vision, super breath, arctic breath, super dexterity, super breathing, speed reading, duplication, healing, super metabolism, super intelligence, technopathy, invisibility, spider-sense, wallcrawling, Kryptonian sense, Kryptonite absorption, cosmic energy manipulation, transformation, vibration manipulation, darkforce manipulation, lightforce manipulation, precognitive dreaming, biokinesis, precognition, chronokinesis, intuitive aptitude, clairvoyance, radiokinesis, alchemy, imprinting, clairsentience, videogame travel, metal mimicry, phoenix mimicry, plasmakinesis, personality protection, temporal protection, bronze statue transformation, pure peace emanation, imperceptibility, omnipotence, omniscience, time travel, enhanced resilience, trajectorikinesis, reality warping, mediumship, spectrokinesis, immortality, eldritch tentacles, ergokinesis, crow manifestation, crow scrying, empathetic masochism, gravitokinesis, hallucinogenic spit, phobiakinesis, probikinisis, enhanced potential, molecular immobilization, sensing, reconstitution, energy balls, bibliokinesis, incineration, crushing, transformation, banishing, temporal stasis, teleportation manipulation and energy waves.
- Localization: Nate can find any being in existence, provided they are not warded against him.
- Teleportation: Nate can travel from one place to another, instantaneously, without occupying the space in between and even take others with him. He can also change the effect of his teleporting to blinking, orbing, flaming, fading, shimmering, whirling and wisping from Charmed, appartion from Harry Potter and teleportation from X-Men, Heroes, Supernatural, Buffy the Vampire Slayer, Once Upon a Time and The Magicians, and warp from Final Fantasy.
- Apporting: Nate is able to teleport anyone or anything anywhere he wants. He can also change the effect of his apporting to remote orbing from Charmed.
- Invisibility: Nate has the ability to become unseen to the naked eye.
- Super Senses: Nate can perceive what would normally be invisible to humans such as ghosts, reapers and some magical sigils. He can also see the true faces of angels and demons in a vessel without harm, as well as enhanced, scanner, electromagnetic, bio, microscopic, telescopic, x-ray, infrared, ultraviolet, electromagnetic spectrum and shinigami vision, and eagle senses.
- Technokinesis: With a simple hand movement, Nate made a television turn on and off, as well as change channels.
- Healing: Nate possesses the ability to heal any type of injury. His healing powers are so strong that he can even heal the most serious of damages, caused by most powerful beings.
- Chronokinesis: Nate can freeze time. This extends to things such as objects and people are helplessly immobilized once this power is activated.
- Time Travel: Nate has the ability to travel back and forth across the timeline, even through time rifts, breaches, amomalies, aurora curtain and portals. He can also SHIFT subconsciously transferring his consciousness to a different history in moments of extreme danger.
- Clairsentience: Nate is able to sense and track the location of others. He can also perceive the residual information of an object by touching it.
- Interdimensional Travel: Nate can travel to another universe by going through the void, breaches, aurora curtain, portals, rifts or the Gate.
- Shapeshifting: Nate can change his appearance at will, alter his own age to appearance older or younger and into any animal, even extinct animals like dinosaurs. He can also change the effect of his shapeshifting to glamouring from Buffy the Vampire Slayer and Charmed, shapeshifting from X-Men, Heroes, Stargate, Supernatural, Teen Wolf and Once Upon a Time, and metamorphmagus and transfiguration from Harry Potter.
- Size Shifting: Nate is able to reduce himself to approximately the size of an ant, though he can also grow his body to giant sizes up to 65 feet.
- Possession: Nate has the ability to possess any person he wants.
- Flight: Nate has the ability to defy the laws of gravity in movement, such as hovering, levitating, etc. He can also change the effect of his flight to modified unsupported flight from Harry Potter, and flight from Lucifer and Once Upon a Time.
- Duplication: Nate is able to create dozens of copies of himself.
- Supernatural Concealment: Nate can hide his true natural from most species.
- Super Stamina: Nate is unaffected by diseases and toxins. He does not tire, and does not require food, water, oxygen, or sleep to sustain himself.
- Reality Warping: Nate is remarkably talented with this power and can accomplish just about anything with it. He can warp reality, whether it be by making objects or living beings appear out of thin air, or by reshaping objects into something else entirely, or by creating unreal dimensions and large time loops.
- Immortality: Nate has an indefinitely long lifespan. He is unaffected by disease, toxins or time and does not require food, water, oxygen, or sleep.
- Invulnerability: Nate is invulnerable to most forms of harm with very few weapons being capable of killing him.
- Regeneration: Nate can heal and regenerate all physical and mental harm to himself instantly. Any damaged area or lost anatomy will be completely restored with no lingering side effects in seconds, even forcing objects embedded out to heal properly. Minor injuries, like bullet wounds and broken bones, take merely minutes to recover, while full dismemberment takes about and hour to restore.
- Disease/Contaminant/Radiation Immunity: Nate is virtually immune to all virus, diseases, poisons, toxins and radiation.
- Human Intersect: Nate had the Intersect upload into his brain granting him the powers of enhanced memory, information flashing, alternate identity shifting, ability mimicry and technopathy. He had the following intersects uploaded into his brain, which were the Atlas Intersect, Fulcrum Intersect, Intersect 2.0, Ring Intersect, Laptop Intersect and Intersect 3.0 (input via intersect glasses).
- Administrator: Nate had a program within the Matrix that granted him the powers of super strength, regeneration, invulnerability, super reflexes, super speed, super agility, super stamina, telekinesis, possession, shapeshifting, teleportation, Matrix vision, precognition, reality warping, chronokinesis, sentinel control, program rewrite, program deletion, program restoration, Matrix reload, longevity and flight.
- Spirit of Vengeance: Nate was granted demonic powers from the spirit of vengeance, which granted him the powers of ghost rider transformation, super strength, super agility, super stamina, super durability, regeneration, supernatural awareness, dark matter detection, healing, infernal pyrokinesis, soul reading, dimension travel, demon magic manipulation, mystical halysikinesis, penance stare, size alteration, power negation and external force immunity.
- Velocity Force Connection: Nate created and gained a connection to his own Speed Force, which granted him the powers of regeneration, super longevity, contaminant immunity, telepathy immunity, bodily vibration, intangibility, invisibility, electrokinesis, Speed Force sharing, speed stealing, super strength, super durability, super stamina, super mental process, super perceptions, super speed, super agility, super reflexes, super momentum, aerokinesis, interdimensional travel, speed mirages, temporal dilution, temporal immunity, time travel, time remnant construct, retrocognition, temporal awareness and Speed Force awareness.
- Compound V 2.0: Nate had a mutagenic drug injected into his body that granted him the powers of super strength, regeneration, invulnerability, super reflexes, super speed, super agility, super stamina, lung adaptation, super senses, accelerated vision, x-ray vision, telescopic vision, heat vision, invisibility, intangibility, telekinesis, molecular combustion, telepathy, mental manipulation, mind control, telepathic immunity, longevity and flight.
- The Force Connection: Nate gained a connection to the Force, which granted him the powers of telepathy, mental manipulation, memory manipulation, beast control, mind melding, illusion, mental projection, enhanced perception, clairvoyance, psychometry, precognition, empathy, technopathy, enhanced accuracy, enhanced speed, enhanced agility, enhanced endurance, enhanced durability, enhanced stamina, telekinesis, energy deflection, molecular immobilization, environment manipulation, teleportation, hyperspace travel, reality warping, sonic scream, electrokinesis, flight, flyrokinesis, healing, kyber crystal corruption, object purification, possession, soul transference, longevity, Force bonding and Force suppression.
- Protomolecule: Nate merged with the protomolecule that granted him the powers of sentient biomass physiology, super strength, regeneration, super endurance, super durability, super reflexes, super speed, super agility, super stamina, lung adaptation, super senses, thermal vision, infected vision, shapeshifting, biokinesis, molecular combustion, gas generation, conversion, consumption, memory assimilation, hive mind, sonar detection, protomolecule entity creation, evolutionary adaptability, elemental resistance, disease/contaminant immunity, longevity and flight.
- Morphing Grid Connection: Nate gained a connection to the Morphin Grid, which granted him the powers of super strength, teleportation, dimensional travel, instantaneous transformation, artifact creation, power granting, power restoration, power removal, precognition, longevity and telepathic immunity.
- Chakra: Nate had chakra that granted him the powers of enhanced sight, mimicry, enhanced abilities, chakra sense, chakra intuitive, chakra channeling, chakra manipulation, chakra absorption, energy absorption, healing, regeneration, telepathy, hypnotism, illusion, telekinesis, enhanced strength, enhanced speed, flight, shapeshifting, transformation, duplication, summoning, sealing, flyrokinesis, invisibility, chronokinesis, pyrokinesis, hydrokinesis, aerokinesis, electrokinesis, lavakinesis, geokinesis, umbrakinesis, photokinesis, magnetokinesis, reality warping, tailed beast forms and tailed beast control.
- Stand: Nate had stands with various powers that were reality warping, time stopping, house creation, house restoration, house manipulation, mind control, selective intangibility, enhanced adaptation, selective drawing, surface submersion, projectile artillery, fleet fusion, advanced sonar system, dimensional travel and misfortune redirection.
- Wolf in Sheep's Clothing: Nate had the ability to copy other ability users, the copied abilities were photokinesis, regeneration, chronokinesis, precognition, mirror travel, flight, longevity, voice mimicry, conjuration, shapeshifting, intangibility, whale creation, body control, weapon enhancement, psychometry, healing, metalkinesis, self-disintegration, matterkinesis, seismokinesis, ability perception, ability neutralization, gravitokinesis, evidence erasure, hyperspace creation, spatiokinesis, illusion casting, super strength and technokinesis.
- Gum-Gum Fruit: Nate ate a Devil Fruit that granted him the power to stretch, bend, bounce, inflate and twist like rubber. He also had various techniques and attacks.
- Haki: Nate had the power to utilize his own spiritual energy for various purposes. He had clairvoyance, precognition, invulnerability, energy blast, sedation and mind control.
- Arcana: Nate had personas with various powers that were Fool (King Arthur and Jánošík), Death (Thanatos), Judgement (Messiah), World (Leviathan), Universe and Wild Card.
- Omega Virus: Nate had a virus injected into his body that granted him the powers of enhanced strength, enhanced endurance, regeneration, virus immunity, camouflage, telekinesis, technopathy and mind control.
- Plasmids and Vigors: Nate used special serums that introduce modified stem cells into his body, allowing for genetic modification and mutation, giving him what some might call "super powers". He was granted the powers of telekinesis, enhanced speed, geokinesis, aerokinesis, pyrokinesis, insectikinesis, possession, electrokinesis, cryokinesis, x-ray vision, invisibility, enhanced charge, crow manipulation, flyrokinesis, molten metal ball generation, hydrokinesis and item stealing.
- Blacklight Virus: Nate had a virus in his body that granted him the powers of sentient biomass physiology, shapeshifting, absorption, enhancement, memory assimilation, super strength, super durability, super endurance, super reflexes, super speed, super stamina, super agility, regeneration, super senses, thermal vision, infected vision, elemental resistance, evolutionary adaptability, biokinesis, duplication, viral gas generation, viral power bestowal and blacklight entity creation.
- Dark Aether: Nate was exposed to the Dark Aether that granted him the powers of super strength, super durability, super reflexes, super speed, super stamina, regeneration, telepathy, mind control, astral projection, telekinesis, dark aether manipulation, elementokinesis, biokinesis, shapeshifting, size-shifting, duplication, reality warping, conjuration, chronokinesis, teleportation, interdimensional travel, time travel and flight.
- Biotics: Nate had the power to create mass effect fields using element zero nodules embedded in body tissues. These powers were accessed and augmented by using bio-amps. He was granted the abilities of flyrokinesis, enhanced strength, enhanced speed, telekinesis, molecular immobilization, ergokinesis, invisibility, enhanced adaptation, enhanced stamina, system enhancement and weapon enhancement.
- Evo-Serum: Nate was injected with a genetical engineered serum that granted him the powers of enhanced intelligence, enhanced memory, enhanced vision, enhanced strength, enhanced durability, enhanced reflexes, enhanced dexterity, enhanced agility, enhanced speed, enhanced stamina, regeneration, longevity and disease/contaminant/radiation immunity.
- Cyberware: Nate had the abilities of enhanced intelligence, enhanced memory, enhanced vision, enhanced strength, enhanced durability, enhanced reflexes, enhanced dexterity, enhanced agility, enhanced speed, enhanced stamina, enhanced regeneration, enhanced pain resistance, disease/contaminant/radiation immunity and invisibility. He had also a personal net, a special type of encryption that physically reconfigured his internal mechanisms through his cyberware that was very difficult to crack. He could bypass security consoles, track signals, turn consoles on and off, and certain things could be hacked to takedown/stun enemies such as locking doors, access security panels via voice activation, hacking cyberware, the net, computers, cameras, circuit terminals, security routers, security gates, garage doors, vehicles, switch consoles, vending machines, robots, weapons, drones and turrets, disable helicopters, and control traffic lights and flatheads.
- Anchor: Nate had a glowing green mark on his left palm that granted him the power to disrupt or to permanently seal tears in the Veil, from Fade rifts to the Breach itself. He was also granted the abilities of animal taming, telekinesis, tear creation, flyrokinesis and invulnerability.
Abilities
- Genius-Level Intellect/Master Tactician/Master Detective/Leader: Nate possesses a very sharp mind, aware of to his surroundings, able to determine much of the events that transpired from it. He is extremely intelligence, as he quickly showed a natural understanding and quick capacity to learn. He is able to analyze environments and predict every inch of it. He is also a capable tactician, observation, forensic investigation, and inductive and deductive reasoning of the highest caliber. He is also an effective leader as both a businessman and an Earl, and is able to motivate and inspire others.
- Enhanced Memory: Given his extraordinary level of knowledge and understanding of science, he most likely possesses an eidetic or photographic memory, which allows him to process and utilize his vast intelligence effectively.
- Medium Awareness: Nate possesses an acute knowledge of many events and creatures, including aliens and monsters. This is due to him coming from a parallel universe where most of the events are fictional.
- Multilingualism: Nate can speak and understand many languages including English, Scottish, Welsh, French, Italian, Spanish, German, Russian, Czech, Greek, Japanese, Chinese, Mandarin, Arabic, Hebrew, Vietnamese, Cuneiform, Latin, Ancient Egyptian, Ancient Greek, Norse, Phoenician, Esperanto, Enochian, Valarin, Palare, Basic, Common, "Hunter x Hunter", Na'ven, Nilfgaardian, Ofiri, Skellige, Zerrikanian, Klingonese, Vulcan, Romulan, Ferengi, Cardassian, Bajoran, Orion, Reman, Nausicaan, Malcorian, Trill, Dominionese, Denobulan, Andorian, Rigelian, Valakian, Kreetassan, Risan, Kelpien, Kwejian, Gallifreyan, Ancient North Martian, Silurian, Sontaran, Trankenite, Alzarian, Sycoraxic, Judoonese, Arcateenian, Tritovore, Aeolian, Kryptonese, Andalite, Yeerk, Galard, Hork-Bajir, Gunganese, Zabraki, Dathomirian, Huttese, Toydarian, Bocce, Mando'a, Shyriiwook, Sullustese, Aqualish, Pyke, Toshari, Twi'leki, Ubese, Besalisk, Umbarese, Aleena, Cheunh, Falleen, Ugnaught, Jawaese, Ithorese, Ewokese, Rodese, Chadra-Fan, Teedospeak, Tusken, Minnisiat, Taarja, Meese Caulf, Sy Bisti, Abednedish, Sith, Lanai, Goa'uld, Isu, Alteran, Abydonian, Asgard, Nox, Ohnes, Rillaanian, Volsinii, "Spirit", Unas, Wraith, Na'vi, Grongi, Femushinmu, Undead, Whitelighter, Mermish, Gobbledegook, Hobbit, Elvish, Dwarvish, Orkish, Entish, Goblin, Ellylon, Hen Llinge, Dryad, Gnomish, Vran, Vodyan, "Sea Creatures", time, binary, droidspeak, baby, wolf, horse, whale song, dinosaur, British sign language, American sign language, galactic sign language, Tusken sign language, Na'vi sign language and morse code.
- Expert Charisma: Nate has shown a talent for taking command, earning people's trust despite initial animosity, even able to convince complete strangers to reveal secretive information. Even the most resistant of individuals would eventually submit to his way of thinking. Some would even actively come to his defense when others thought he was a threat or a nuisance to the public. However, when struggling to solve the issue at hand, people would dismiss his perceived authority as egotistical. Rather than following him, they would actively turn against him. Some would even resist when feeling his actions were irrational.
- Resourcefulness: Nate is resourceful enough to maintain anonymity by avoiding leaving forensic evidence for law enforcement agencies to discover through various methods. He is skilled in infiltration, ex-filtration, and evasion, as well as the traditional art of assassination as seen when carrying out contracts. He can slip past guards without arousing too much suspicion. He also has a detailed understanding of various species anatomy and nature, shown through his use of poisons, and sedatives, as well as striking vital points when strangling targets silently or using hand to hand combat. He also knows how best to move throughout an area without catching the attention of civilians or armed guards. He knows exactly what parts of the species body to shoot that would be a survivable shot, a fatal shot or even a slow painful shot which he has used to interrogate one of his victims. He is also able to face multiple enemies unarmed and survives the encounter unharmed.
- Master Manipulator/Deceiver: Nate can use his knowledge of people to make them do things in his best interests. Using his reputation of not lying, he tricks people by not saying what he will do and this makes him extremely unpredictable.
- People Reading/Deduction: Upon meeting a person, he will often "scan" them, using elements of their appearance and behaviour to arrive at astonishingly accurate conclusions about their past or personality. He sometimes even performs people reading on a location such as an apartment to deduce a trait related to the current resident. His people reading are usually performed subconsciously, as his brain was still performing them and deducing things about people and places in front of him. However, he is not infallible, as he has misses or misinterprets. He also has a profound aptitude for deductive reasoning.
- Computer Specialist/Master Computer Hacker: Nate is a highly skilled computer specialist and hacker, capable of breaking into any computer system. He is able to hack into the crime lab computers of the any police department or government agency. He is also more than able to bypass most firewalls and is also able to do so with surprising speed.
- Master Spy: Nate is an extremely proficient agent trained in espionage, intelligence gathering, stealth, disguise and infiltration.
- Expert Medic: Nate is shown to be an expert in medical care, as he was a doctor at Seito University Hospital for six years, Beacon Hills Memorial Hospital for six years and Sacred Heart Hospital for nine years.
- Master Scientist/Forensic Expert: Nate is ingeniously resourceful, knowledgeable, and brilliant in many different fields of science, particularly physics, but also astrophysics, computer science, chemistry, bioorganic chemistry, neuroscience and quantum mechanics. He is also a highly skilled forensics examiner. From a single glance of the crime scene, he can quickly determine much of the events that transpired. He has repeatedly been able to quickly analyze any given data and quickly form accurate theories on the given situation.
- Physics/Chemistry Expert: Nate has shown a considerable knowledge and very advanced skill in chemistry and poison. His knowledge on physics possibly ranks among the best the omniverse as he was able to apply a new-found science and figure out how to close the various breaches between worlds. He also has been able to concoct poisons that can either kill them in seconds or simply incapacitate them.
- Herbology: Nate has knowledge of various plants and also can cast plant-related spells.
- Potion Making: Nate is very talented in potion making and is able to create extremely complicated potions.
- Care of Magical Creatures: Nate has shown on more than one occasion to have good skill in handling numerous sorts of magical creatures.
- Alchemy: Nate is a very accomplished alchemist.
- Master Engineer: Nate is a highly skilled mechanic and engineer, creating various gadgets and weapons for himself and others. He is able to manipulate objects and machinery around him to his advantage with very little effort. Additionally, he is an expert locksmith, being able to pick most locked doors and open them in mere seconds.
- Game Proficiency: Nate is highly adept in the field of video gaming, both in creative concept and actual practice. He is a masterful gamer with gaming skills formidable enough to see through the loopholes and weaknesses of every game and figuring out the methods of clearing them. These skills are greatly enhanced when he enters a state of emotional rage or frustration.
- Magic Knowledge: Nate is very skilled in occult and mystic arts. He has accumulated vast knowledge and skill of magic, mysticism, and the supernatural. He is well-versed in various words and phrases of multiple ancient languages, such as Latin, which he would usually chant while performing certain rituals or incantations.
- Culinary Expertise: Nate is a talent cook with many praising his culinary skills in various styles.
- Musical Talent: Nate is very talented in playing the flute, trumpet, piano, guitar, violin and drums.
- Artistic: Nate is shown to be an effective sketch artist.
- Dancing: Nate is a talented dancer, particularly in tap and ballroom.
- Singing: While not a fan of performing and being quite modest about this skill, Nathan is shown to be a high quality singer.
- Duelling: Nate is a highly talented duellist.
- Indomitable Will: A driven and determined person, Nate is nearly fearless and almost never gives up under most situations.
- Master Hand-To-Hand Combatant/Martial artist: Nate is considerably very skilled hand-to-hand combatant and martial artist. His style shows advanced skill in Suus Mahna, Vulcan nerve pinch, Mok'bara, Venusian aikido, Wing Chun, Tai Chi, Systema, Taekwondo, Capoeira, Arnis, Muay Thai, Boxing, Hapkido, Judo, Ninjutsu, Jujutsu, Karate, Kenpo, Kenjutsu, Krav Maga, Silat, Wrestling, Sambo, Alderaanian martial arts, Teräs Käsi, Imperial combat exercises, Echani, Zavat, Zama-shiwo, Taijutsu, Black Leg Style, Fish-Man Karate and Rokushiki.
- Stun Clap: Nate claps his hands together in front of his opponent's face in order to momentarily stun them. He can also snap his fingers in front of his opponent's face in order to temporarily paralyze them.
- Master Archer: Nate is an extremely skilled archer, able to precisely hit targets from great distances. He can shoot many objects without missing in quick succession, shoot objects off of people without harming them and retain his accuracy even whilst he was in rapid movement. He can also anticipate an enemy projectile to block it with an arrow and fire multiple arrows at once. He also has skills in close-combat, able to shift between melee fighting and shooting with ease.
- Master Swordsmanship/Lightsaber Combat: Nate has been described to have movements as swift as water. His lightsaber combat style shows advanced skill in Form I-VII.
- Expert Stick Fighter: Nate is highly skilled in stick fighting and bo-staff fighting.
- Master Marksman/Firearms: Nate has shown high levels of skill in the use of his sidearm, and is a very skilled quick-draw and sharpshooter. His skills are so profound that every bullet he has fired so far has met its intended target.
- Master Knife Wielder/Knife-Thrower: Nate is highly skilled with knives. He is also skilled in using knives in long-range combat, throwing them and could utilize a pen or an arrow as an improvised knife, by using it to stab an enemy in combat.
- Master Weaponry: Nate is proficient in the use of improvised weapons, such as explosives, sniper rifles, automatic weapons and bladed weapons, he is fully adept at surveying his environment and using it to his advantage.
- Free Running/Acrobatics: Nate is an accomplished acrobat, capable of scaling buildings, and running from rooftop to rooftop with ease. He is maneuverable and graceful, able to pursue and outrun a target in various types of terrains. His skills allow him to fluidly dodge and attack from different directions without losing balance.
- Stealth/Impersonation: Nate is very elusive. He can sneak in and out of most guarded buildings without being detected, follow his targets for long periods of time unnoticed, quickly disappear from sight even in broad daylight, and being able to terminate multiple enemies in the same area one at a time and sneak up on almost anybody and quietly neutralize them. He also has an expert level understanding of the use of disguises in order to access unauthorized areas of a location.
- Master Escape Artist: Nate is a master escape artist, able to free himself from various confinements.
- Assassination: Nate can combat nearly every assassination attempt utilized by both Class E and professional assassins, showing to be extremely observant and stealthy at planning and execution. He can enter a state of heightened concentration in which he focuses fully on killing the enemy, preventing himself from hesitating. According to him, there is a sensible difference between his power in this state and with his normal mindset.
- Bloodlust: Nate can project his bloodlust to such an extent, that it transforms into a "spectre". This latter trait blocks visual perception of his body with the only perceivable form being that of an approaching ghost, which confuses his foes.
- Kiss of Death: Nate has shown some level of skill when using the "Kiss of Death" technique, able to acquire several "Hits" off of others through indiscriminate French kisses.
- Expert Driver/Pilot: Nate is skillfully able to man multiple vehicles such as cars and motorcycles, he is even able to shoot targets while driving these vehicles. He also knows how to fly an airplane and a spaceship.
Equipment
- Watch: Nate possesses a multi-functional watch that is virtually waterproof and bulletproof, a clock, a war clock, a GPS, a Time-Space GPS, a log pose, a galactic compass, maps, a holo-map, messages, an internet/outernet/extranet, settings, a data storage device, a portable entertainment console, a geiger counter, a wrist morpher, an any-maker, a replicator, a digital imaging device, a hologram projector, a holoPADD, a TemPad, a PokéLurer, a scanner, a tricorder, a T88, a health monitor, a sound sensor, a motion sensor, a heartbeat sensor, a time sensor, a berry scanner, a forensics scanner, an ID scanner, a medical scanner, a biological scanner, a PokéMed scanner, a botanical scanner, a data dump scanner, a psi-scanner, a space-time scanner, a dimensional frequency scanner, a serna scanner, a radar scanner, a CTOS scanner, an ultrasonic scanner, a seismic activity scanner, a xenowave scanner, a curioscanner, a globuscanner, an aetherscanner, a pedometer, a gun jammer, a communications jammer, a signal jammer, a signal-augmented sensor jammer, a zombie jammer, a signal scrambler, a dispersion field, a frequency remodulator, an auto-dialer, a DHD/kino remote controller, a transportation ring remote controller, a puddle jumper remote controller, a quantum mirror controller, a slot machine controller, an icarus controller, a dream controller, a seasons controller, an anything controller, a slider caller, a wrist laser, a fiber wire, a circular saw, an electro-magnet, a glass shattering device, a force field generator, a personal energy shield, a sonic barrier, a kinetic armor, a holofilter, a chameleon circuit, a bio-dampener, Pym Particles, a TARDIS homing device, a cloaking device, a matter phase shifter, a temporal compensator, a temporal manipulator, a time dilation device, a portable teleportation device, a timedoor, an anywhere door, a pocket dimension door, a resolution door, a hyperspace travel device, an interdimensional travel device, a netherworld travel device, knock-out gas, paralyzing darts, repulsors, a grappling hook, omni-com, a communicator, a holo-communicator, a temporal communicator, an interdimensional communicator, a private channel, a quantum discriminator, a TARDIS tuner, an advanced recording device, an audio playback, a finger print scanner, a retinal resolve imager, a neuralyzer, an advanced disruptor, a psychokinetic defibrillator, an oscilloscope, a pulsatel lockseal, an executive key, a universal banking device, an intersect interface device, a crypt breaker, reboot systems, reset breakers, shutdown security systems, crash systems, blackout, black hat, a trophy system, a sound decoy, an anti-magnetic inverter, silent ventilation, a universal translator, a bio-tag identifier, an anomaly timer, an anomaly dating calculator, an all-purpose control device, an anomaly control device, a healing device, a role switching device, time cells, a Dowsing Machine app, a Dress-Up app, a Disguise app, a Multiplan Virtual Locker app, a God's Eye app, a Hawk-Eye app, a Stuxnet app, a Dream app, a Time-Space app, a Quantumverse app, a Webverse app, a Metaverse app, a Ghost Containment Unit app, a Metahuman Awareness app, a Paranatural app, a Divergence Meter app, a master transdermal signal key, a vehicle tracking device, a missing person tracking device, an OSS agent tracking device, a lie detector, an age detector, a life signs detector, a radar detector, a heat signature detector, an impulse detector, a toxin detector, a bug detector, a pearl detector, a rhondium sensor, a timey-wimey detector, a canon event notification, an anomaly detector, an ectoplasm portal detector, a robot detector, an animatronics detector, an animal detector, a parthengenesis detector, a Zygon DNA detector, a Shirke detector/tracker and a BOW detector. Jeeves is programmed into the watch and to aid him while travelling the omniverse. The items that have been replicated are:
- Superphone: Nate has a handheld mobile communication device that is a vid-com, a Nokia 8110, a Motorola i870, a Sony Ericsson K800i, Samsung phones, iPhones, a MyPhone, an eyePhone, a PokéGear, a PokéNav, a Beatle-07, a transponder snail, a DDD, a Gummiphone, iFruits, a Ill Wireless, a Nudle, J-Phones, a Shinra, a Crown City and an Agent, as well as the ability to communicate through time and space. It can also work in places where there was no phone service, messages can be sent to a sonic screwdriver or a psychic paper, and is capable of video calling to and from the TARDIS, take photographs, scan items, resist various forms of electronic warfare, internet access with clear reception, unlimited data anywhere on in the universe, a GPS, maps, contacts, e-mails, d-mails, Hmail, messages, missions, tasks, requests, a class schedule, a calender, a radio, a torch, a camera, an internet, settings, a FruitFace app, a media player, a Media app, a SongSneak app, a Torch app, a Camera app, a 2D Camera app, a Past Camera app, a Director's Cut app, a Security Camera app, a photo galley, a Cash app, an app store, an Amazon Prime app, an Akuzon app, a ChoreMonkey Diamond app, a Sonic Central app, a FNSM app, an ALB app, a Sorcery app, a Know-It-All app, an Ask Alex app, a ScoutX app, a Google Maps app, a Trackify app, a Social Links app, a Facebook app, a DevilFace app, a Majolish app, a Lifeinvader app, a Crosstalk app, a CatChat app, an Instagram app, a Devilgram app, a Coonstagram app, a YouTube app, a DevilTube app, a YouToob app, a Skype app, a Zoom app, a WhatsApp, a PokéMatch app, a Homies app, a Poundmates app, a Chatter app, a Tinder app, a Upswipz app, a Brofinder app, an InGen app, a Jurassic World app, a Mantah Corp app, a Biosyn app, an Angler app, a WWE app, an AEW app, a Maze Bank app, a OneState Bank app, an Atlantic Fidelity app, a LS Customs app, The Open Road app, an Ad-Hawk app, an Ad-Hawk Autos app, a Disruption Logistics app, a Free Trade Shipping Co app, a Pixel Emporium app, a Hyperion app, a Hyperion Security app, a Trauma Team app, a Kickstarter app, a Quickstarter app, a Buzz Researcher app, an Akuber app, a KamuroGo app, a Erudito app, an Animus app, a Helix app, a SchreckNet app, a Contracts app, a Property Management app, a Nightclub Management app, a Crib Management app, a Sightseer app, a Lonely Devil app, a Brain Scan app, a Deep Profiler app, a Nethack app, a Gang Portal app, a Vanish Text app, a Forced Pairing app, a Code Cloner app, a BruteForce app, a Data Crack app, a Down & Out app, a 4tify app, a WatchBox app, a Konoha Shinobi app, a Exotic Exports app, an OAA app, an ANHS app, a NCPD app, a Night City app, a RAD app, a Saints app, a DedSec app, a zapper, a special type of encryption that physically reconfigures its internal mechanisms through a nanotechnological computer that is very difficult to crack, bypass security consoles, track signals, turn consoles on and off, and certain things can be hacked to takedown/stun enemies such as locking doors, access security panels via voice activation, hacking mobile phones, mobile phone scanner, optiks, computers, cameras, circuit terminals, security routers, protectors, security gates, garage doors, vehicles, switch consoles, vending machines, ATMs, ETO skimmers, slot machines, scissor lifts, cranes, drone platforms, security robots, drones and turrets, disable helicopters, control traffic lights, trains, blockers, spikes and bridges.
- Communicator/Combadge/Tricombadge: A multifunction device that was a communicator, a universal translator, a holoPADD, a tricorder and a portable transporter.
- Scanner/Tricorder: A multifunction hand-held device useful for data sensing, analysis, and recording, scanning through bulkheads, key in the search for loot, with many specialized abilities, as well as medical diagnostic purposes.
- PADD/Datapad/Hand Terminal/Tablet Computer: A hand-held computer interface that was used for a variety of functions, including diagnostic reports, entering personal data, and/or accessing library computer systems using the LCARS/TCARS interface.
- Flashlight: A hand-held, self-contained device used for illuminating darkened areas.
- Schlage: A lock pick device that can open any lock.
- Auto Adjuster 3000: A device that is capable of adjusting things for the user.
- Portable Magnetic Resonance Imager: A device shaped like a pen that can scan an object and then create a 3-dimensional representation of it.
- Holo-Box: A communications device that showed him holographic projections of the person with whom he is communicating through a secure line.
- Toolbox: A compact digital storage device that hold a collected database of classified files and additional information. The device serves as its own independent computer system, projecting a holographic user interface.
- Thunderstick: A device that releases a wave of sonic energy designed to quickly incapacitate an attacking force.
- Legion Ring: A ring allows him to travel through time and space to any point at his choosing. The ring also allows him to stop time and fly through the air.
- Neuralyzer: An electro bio-mechanical neural transmitting zero synapse repositioner is a device that had the ability to wipe the mind of anybody who sees the flash.
- Sonic Screwdriver: A highly versatile tool that is upgraded and improved each subsequent model, improving functionality and adding additional features. Features included sonic blasts, force field, project soundwaves to lock or unlock doors, self-reboot, fry circuitry, data sensing, analysis, detect/track things, life signs, medscanner, TARDISes and temporal anomalies, play music, dimension-changing, 2Dis, hack/disable/activate technology, remote control electronic devices, unlock combination-locked vaults and act as a beacon. The screwdriver can also be used as a scanning device with medical and psychologic applications, a silencer, dampers, a red setting and has isomorphic controls so only Nate can use it.
- Psychic Paper: A blank, white card that has special properties. When shown to a person, it can usually induce them to see whatever Nate wishes them to see printed on it.
- Time Wand: An advanced timeline-manipulating device and temporal storage unit. The wand can "digitise" the fabric of time and can release it to manipulate timefields around people or objects.
- Omnitrix: A watch-like device that attached to the user's wrist, allowing them to alter their DNA at will, and transform into dozens of different alien species, each with their own unique abilities. The device can also allows the user to travel through time, space, alternate timelines and parallel dimensions, project a hologram recording, allow communication in real time, detect and scan the DNA of aliens from a distance, and has a built-in universal translator and access to master control.
- Walkie Talkie: A device that allows Nate to communicate with others over radio frequencies.
- Farnsworth: A two-way audio and video communications device that secured their own frequency spectrum and can't be cracked, hacked, tapped, or otherwise "broken."
- Police Scanner: A device that allows Nate to listen into the police radio channels.
- EMF Meter: A device that measures EMFs (Electromagnetic fields), commonly given off by spirits.
- Time Freezing Pocket Watch: A device that can stop time, all it needs is a simple click and everyone and everything except himself is frozen instantly.
- The Dominator: A shapeshifting gun that is both lethal and non-lethal that can change into a revolver, a shotgun, a submachine gun, a railgun, a rocket launcher and a grenade launcher.
- Portal Gun: A gadget that allows Nate and/or others to travel between different universes/dimensions/realities.
- SAC: A device used to digitalize objects and compress their atomic structure and being able to carry them around without hindrance; within it, the user can then un-digitialize the object into the real world again for use. It can also keep the data of vehicles, and other items like weapons that aren't digitilized within it. It can also keep track of allies, their items (in and out of it) and holds the data from photographs taken with the camera. The items that have been storage in it are or were:
- Currency: They are or were Federation Credits, Latinum, Klingon Darseks, US Dollars, US Dimes, US Cents, Beryllium, British Guineas, British Pounds, British Pennies, British Sixpences, British Shillings, Roman Sesterces, Imperials, Imperial Pennies, Imperial Shillings, Iceworld Crowns, Grotzits, Krins, Kavlons, Forvalars, Trynties, Unlimited Credit, Bitcoins, DollarPounds, Blemflarcks, Flurbos, Smidgen, Decicreds, Republic Credits, Wupiupi, Truguts, Peggats, Aurei, Zemids, Calamari Flan, Confederacy Credits, Imperial Credits, New Republic Credits, Batuuan Spira, Alliance Credits, Naquadah, Euros, Japanese Yens, Ryō, Jennys, Bellys, Grimm, Devil Dollars, Credit Cube, Taydens, PokéDollars, Gold Coins, Gold Bars, Universal Tokens, British Galleons, British Sickles, British Knuts, US Dragots, US Sprinks, French Bezants, Spainish Dollars, West Indies Doubloons, Pandora Dollars, Promethea Dollars, Rapture Dollars, Silver Eagles, Spainish Pesetas, Leu, Auric Cells, Bloodpoints, Iridescent Shards, Putrid Serum, Rift Fragments, Trinkets, Munnys, Z Credits, Jolts, Raven Tokens, Exo Credits, Crypto Credits, Salvage Units, Spaceland Tickets, Spaceland Tokens, Totem Gems, Liquid Divinium, Earth Credits, Yuans, Arens, Units, Citadel Credits, Bottle Caps, Bits, Settled Systems Credits, eTokens, Gils, Japanese New Yens, Eurodollars, Gold Rings, European Florins, European Ducats, European Reales, European Escudos, Constantinople Akçes, French Livres, Louisiana Écus, Assassins Coins, Templar Coins, Helix Credits, Lyria/Rivia Guldens, Temeria Orens, Novigradian Crowns, Coppers, Ducats, Nilfgaardian Florens, Nilfgaardian Marks, Ferelden Sovereigns, Orlais Royals and Jumanji Dollars.
- Foods and Drinks: They are or were bananas, mutfruits, gourds, grapes, potato chips, Chipackerz, noodles, Softy Cheese, Blamco Mac & Cheese, Spacer's Choice Tarmac & Cheese, InstaMash, Nyums Burrito Bites, Centauri Mills Pizza Square, Red Harvest Spaghetti, Full of Beans, Pork n' Beans, C&P Boarst 'n Baked Beans, CAN-uck! Bacon, Cram, Piyoko, chicken nuggets, Meat Bites, Saddle Up Salisbury Steaks, C&P Boarst Pockets, Rizzos Purpleberry Lunch, All Foods Meat Delight, Midnight Delight, yikyak meats, Butcher's Best Synthameats, superfood pastes, cheese, yoghurt, Rizzos Purpleberry Munch, CAN-uck! Pancakes Plus, candy bars, Moonchies, boiled sweets, humbugs, jelly babies, gummi bugs, wine gums, gumdrops, Gummy Koalas, marshmallows, chocolates, cookies, donuts, Fancy Lads Snack Cakes, Sugar Bombs, Advanced Nutrition Cereal, rations, battlemeals, meal kits, synthsnacks, K-Bups, Starkos, soy pastes, milk, coffee, water, Rizzos Purpleberry Juice, eCola, Cola, Pitt Cola, Sprunk, Sodaroni, Exotic Beverage, Foxy Cove Cooler, Chica Chug, Fizzy Faz, Nuka-Cola, Sunset Sarsaparilla, Boom Pop! Cola, Boom Pop! Cherry, Super Porp, Narco-Cola, NiCola, Spunky Monkey, Runner's Rush and Holy Vitamin β.
- Clothing: They are or were casual outfits, a cyberpunk outfit, a Silver Shroud outfit, a mining outfit, an engineering outfit, noble outfits, formal outfits, a business suit, executive suits, a gambler suit, a lab coat, an invisibility coat, a Railroad armored coat, a black coat, a Regulator duster, a leather trenchcoat, Grey Warden robes, a heavy shock-absorbent jacket, a Tunnel Snakes jacket, a Kings jacket, an Atom Cats jacket, a Samurai jacket, an Aldecaldos jacket, a Minuteman general uniform, a Fire Breather uniform, US Pioneer Scout uniforms, Vault jumpsuits, pyjamas and Vault-Tec pyjamas.
- Ammunitions: They are or were tranquilizer darts, pistol bullets, armor-piercing bullets, cryo bullets, incendiary bullets, crystal power cells, energy cells, fusion cells, disruptor bullets, anti-regen bullets, shotgun shells, BBs, railway spikes, assault rifle bullets, (sub)machine gun bullets, grenade rounds, acid rounds, flame rounds, B.O.W. gas rounds, nitrogen rounds, neuro rounds and Radar Range ammo.
- Weapons: They are or were a flintlock pistol, a pipe pistol, a Single Action Army pistol, a Rapture Colt 1851 Navy pistol, a Columbia Colt 1851 Navy pistol, a Colt 6520 pistol, a Colt 6520 Ultimatum pistol, a Walther P38 pistol, a Nazi Luger P08 pistol, a Luger P08 pistol (Lugermorph), a Mauser C96 pistol, a Prometheus Walther GSP Expert pistol, a N99 pistol, a silver pistol, a SIG Sauer P226 pistol, a COP 357 Derringer (Shortstop), a Beretta 92FS pistol (VICE 9), a Beretta 92FS Brigadier pistol (Samurai Edge), a Beretta 92FS Brigadier pistol (Albert-01), a Beretta 92FS Centurion pistol, a Colt M1911A1 pistol, a Colt M1911A1 pistol (Chrome Hammer), a Desert Eagle Mark I pistol, a Desert Eagle Mark VII pistol (GDHC .50), a Desert Eagle Mark I pistol (Red Luna), a Desert Eagle Mark XIX pistol (Lightning Hawk), a 4N00bs pistol (Protocol), a MR6 pistol, an Atlas 45 pistol, an Arasaka JKE-X2 Kenshin pistol, a XM-2311 pistol, an Eon pistol, a tranquilzer pistol, a LTL tranquilizer pistol, a modified DedSec LTL 68P pistol, a taser pistol, a shrink ray, a Brawler pistol, a M-5 Phalanx pistol, an Arc pistol, a Silhesh pistol, a Skadi pistol, a ray pistol, a wave pistol, a Rift E9 laser pistol, a Novalight laser pistol, a Short Circuit laser pistol, a CRBR-S pistol, a Bolter pistol, Gauntlets of Balrog, a Devigorator pistol, a Fibber pistol, a Basic Repeater pistol, a Logan's Gun pistol, an Aries pistol, an Infinity pistol, an Asuran pistol, an Eurondan pistol, a Wraith blaster, a modified Tesla Gun, a laser pistol, Starfleet Type 1 phaser pistols, Starfleet Type 2 phaser pistols, a RXF-M5 EVA laser pistol, a AEP7 laser pistol, a AER9 laser pistol, a plasma pistol, a Remington M870 shotgun, a Winchester M1887 shotgun (Grave Digger), a Benelli M3 shotgun (Tombstone), a Franchi SPAS-12 combat shotgun, a Nazi MG42/Sturmgewehr 44 shotgun, a Tokyo Marui SGR-12 shotgun (Thor's Hammer), a Panic Attack shotgun, a Blundergat shotgun, a Brute Force shotgun, a M.2187 shotgun, a DDoS shotgun, a fusion shotgun, a modifed LTL shotgun, remote electrical charge gun, a BB rifle, a railway rifle, a AK-47 assault rifle, a Nazi StG-44/Heckler & Koch G3 assault rifle, a Nazi StG-44/AK-47 assault rifle, a M248 assault rifle (AR200 SAW), a DOT_File assault rifle, a G36K assault rifle, a Breaker assault rifle, a M-15 Vindicator assault rifle, a N7 Valkyrie assault rifle, a Sovoa assault rifle, a KF5 assault rifle, a RAI K-84 assault rifle, a modifed MCX assault rifle, a Power Beat rifle, a multiplas rifle, a quantum destabilizer, a laser musket, an Orion laser rifle, a Zat'nik'tel gun, a Kull disruptor, an anti-replicator gun, a replicator disruptor, a Geth Spitfire gun, a M-490 Blackstorm gun, a Zappinator laser gun, a Longest Yard laser gun, a ray gun MKII, a Wunderwaffe DG-2 gun, a V-R11 gun, a M41A pulse rifle, a MAC-1 submachine gun (SKR-7 Spree), a Skorpion Vz. 61 submachine gun, a Heckler & Koch MP5A3 submachine gun, a Heckler & Koch MP5K submachine gun (SKR-9 Threat), a Rapture Thompson M1928A1 submachine gun, a Thompson M1928A1 submachine gun (Triple R), a Thompson M1928A1 submachine gun (Vox Repeater), a silver submachine gun, a Nazi Walther MPL submachine gun, a Militech M221 Saratoga submachine gun, a Walther MPL submachine gun (Cyber Blaster), a FN P90 submachine gun, a M-4 Shuriken submachine gun, a Frostfire submachine gun, a HellFire submachine gun, a Bad Touch submachine gun, a Bitch submachine gun, a modified MP9 DedSec submachine gun, a Boolean gun, a Reckless Bombardment gun, spud gun, bottle rocket launcher, an Airtronic RPG-7 rocket launcher, a Draco Double Burner, a grenade launcher, a modified DedSec grenade launcher, a micro-missile launcher, a Target Locator, Li'l Arnie, Molotov cocktails, grenades, flash grenades, emetic grenades, ion grenades, shock grenades, spray foam grenades, glue grenades, cluster grenades, freeze cluster grenades, concussion grenades, C-25 fragmentation grenades, M40 high explosive dual purpose grenades, variable grenades, photon grenades, particle grenades, impact grenades, omni grenades, wraith fire bombs, monkey bombs, time bombs, smoke bombs, flash bombs, king and queen bombs, zerrikanian sun bombs, red haze bombs, dimeritium bombs, moon dust bombs, sonic imploders, proximity micro tasers, electro-shock mines, immobilization mines, explosive gel, a wooden sword, a iron sword, a steel sword, a silver sword, a diamond sword, a crystal sword, a struggle sword, an Atlas sword, an Olympia sword, an Arasaka thermal katana, an assaultron blade, Black Enkindler, an Asari sword, a Kett Vakarsh, an omni-blade, Sword of Sparda, Sword of Alastor, Swords of Lucifer, Cousland Family sword, a green sword, a Warden's Companion sword, Vigilance sword, a mercenary sword, a Great Knife, a silver dagger, an osmium dagger, a Grey Warden dagger, a dragon dagger, a wooden keyblade, Heart Defender (Keyblade), a Deathclaw gauntlet, a Kara kesh, steel fists, a Ferengi energy whip, a LZ Answerer, a training lightsaber, Mandibular Rearranger, a Ma'Tok staff, Merlin's staff, super slingshot, a Lantean stun weapon, a time stick, a fiber wire watch, a Radar Range, DIE Machine, a laser cutter, a nailgun, a electronic brass knuckles, flare gun, flares, stink bombs, bag of marbles, thermo charged shadow-rangs, Aegis Shield, Cousland Family shield, Ruck's shield, a Redcliffe Elite shield, a Grey Warden shield, a mercenary shield, a spectral shield, a rocket shield, a zombie shield, a heavy shield, a dome shield, a stun baton, turrets and traps.
- Other Equipment: They are or were a modified food sanitizer, a superphone, a tricorder, a PADD, a desealing rod, a holo-tool, a flashlight, a SIMs beacon, a bio-dampener, a neuralyzer, a sonic screwdriver, Time Wand, a portal gun, a spider-bot, a laser core sampler, a laser welder, a plasma extinguisher, a fire extinguisher, badges, a STARS badge, a BSAA badge, a sorcerer licence, a hero licence, armory licenses, identicards, an omni ID card, a Shinra ID card, a STARS card, a General Atomics ID card, a Hub 360 ID card, a Responders ID card, a Fire Breathers ID card, a Boston Airport ID card, a Hornwright Industrial headquarters executive ID card, DoD biometric ID cards, a Big House Storage Inc. master keycard, a Grant Estates Hanger keycard, a SecuroServ HQ master keycard, a Diamond Casino & Resort master keycard, El Rubio's Compound keycards, a RCPD parking garage keycard, Washington DC Metro Mass Transit System keycards, a REPCONN headquarters master keycard, a Lucky 38 VIP keycard, a The Whitespring Resort room keycard, a RobCo Research Center master keycard, an Appalachian automated nuclear missile silo network keycard, a Centennial Building master keycard, a Overlook Penitentiary master keycard, a Shinra Sector 5 reactor keycard, a Shinra executive keycard, a Rapture genetic key, a Rapture master key, a TARDIS key, a master skeleton key, a Velvet Room key, a STARS key, RCPD shaped keys, an Arklay Laboratory master key, a six-winged unborn key, South Ashfield Heights apartment keys, Alpha Section keys, a Vault 101 overseer's office key, a Megaton House key, slave pen keys, a Germantown Police HQ jail cell key, a Dino Dee-lite Motel room key, REPCONN headquarters keys, a slave collar key, a Followers of the Apocalypse safehouse key, an Atomic Wrangler Casino room key, a King's School of Impersonation key, a The Tops Penthouse key, Hoover Dam keys, a Diamond City House key, Neon Flats keys, Charlestown Condo keys, Hub 360 keys, a Nu Cafe Ola key, a Railroad HQ key, Shroud Manor keys, Croup Manor keys, Responder keys, navkeys, credit cards, easy-unit cards, bit cartridges, a Hillys City pass, a Moogle membership pass, a Sam's Delivery lifetime pass, Washington DC Metro pass cards, safe conduct passes, a Vizima cemetery pass, a Moogle Chocobo Carnival ticket, A Qualcuno Piace Caldo card, a Brimstone Beach Club card, a Honeybee Inn VIP card, Silver Shroud calling cards, a bottomless carafe, an armor repair kit, a weapon repair kit, a lightsaber repair kit, saint medallions, a Wolf School medallion, a modified Mandalorian helmet, a hypnosis-blocking helmet, interdimensional goggles, virtual reality 2.0 goggles, x-ray glasses, dark blue glasses, an enchanted flint and steel, ender pearls, wayfinders, a Pillio star compass, gold needles, Cornucopia, Phoenix Down, Nu Khai Sand, a Evoker, a memory gun, memory canisters, a tape player, a modified flash drive, Warren's flash drive, datacards, a modified datashard, audiotapes, mdisks, holotapes, data cubes, datacrons, holocrons, an iron sight, a telescopic sight, a deadeye sight, a target enhancer sight, a millimeter scanner sight, a macroscope, an ACOG scope, a variable zoom scope, a sonic scope, a parabolic mircophone, a gun suppressor, a gungrip, a Mandalorian chamber, a cautionary pulser, a holster, a Silver Shroud photo, a Wasteland Survival Guide book, a Slocum's BuzzBites recipe, Slocum's Joe franchise kit, intel files, Kronorium, stuncuffs, an anti-grav harness, hip pouchs, an expansion bag, ammo cases, a liquid-cable launcher, an Air Grabber, a Sky-Hook, a digital camera, aa magnifying glass, glasses, opera glasses, sunglasses, tactical hybrid-glass glasses, goggles, anti-glare goggles, a telescope, binoculars, SOFLAM, a bottle opener, chopsticks, a thermos, pens, playing cards, wood, steel, bottle caps, moonstones, Eridium, a gas mask, a DedSec gas mask, a breathing mask, an A99 rebreather, climbing claws, flight gloves, nano gloves, mag gloves, Oz Kits, a Breathing Polyp, an Oxybrik, a pulmonary resuscitation kit, a medical kit, medpacks, a survival kit, a first aid box, bacta patches, medicine, Insta-Health vials, Rejuvenators, Health Now packs, medical syringes, medical injectors, stim shots, stim packs, nano shots, Adreno, emergency medical inhalers, inhalers, serum, medi-gels, syrettes, antibiotics, antibiotic pastes, green serum, herbs, health tablets, bacta spray, first aid spray, numbspray, first aid medication, hypospray, broken leg serum, Anthrocillin, Immounsol, a health drink, antidotes, virus vaccines, Ampoule, Addictol, a brain gel, Hi-Potion, Mega-Potion, ether, Phoenix Down, elixir, Maiden's Kiss, Smelling Salts, Bindweed, Black Blood, Blizzard, De Vries' Extract, Golden Oriole, Kiss, Petri's Phliter, Swallow, Tawny Owl, Rook, Killer Whale, White Honey, ancient leshen decoction, troll decoction, werewolf decoction, Wives' Tears, Mongoose, Pops' mold antiodote, bear pheromones, drowners pheromones, nekker pheromones, echo herbs, eyedrops, cyclops tears, EVE Hypos, Salts, dehydrated water tablets, a Garden of Eden Creation Kit, an advanced lockpick, bobby pins, a screwdriver, an electronic keycard master hacker, a master override cartridge, a master bypass shunt, a master mag-pick, a tour registration device, a holographic shroud, donut mix, Hanged Man's Venom, Argentia, an insectoid oil, a necrophage oil, an ornithosaur oil, a specter oil, a vampire oil, Robert House's platinum chip, a Jangles the Moon Monkey doll, a Mister Handy model, Vault-Tec bobbleheads, Vaultlanders, a Mr. Meeseeks box, a interdimensional cable, a modified CAMP, a magic wand, caravan cards, a dice box, a trading emporium, a Oh Deer Diner coffee thermos, a glowrod, a plasma lantern, a portable heater, camping cooking equipment, a camping stove, a campfire, a lighter, a matchbox, a swiss army knife, a spork, a wrench, a titanium crowbar, an astrium, a sleeping bag, a sleeping mat, a pop-up tent, a survival tent, a pearls, aetherium crystals, elemental shards, a teleportation crystal, a power crystal, materia crystals, Materia orbs, Phantom Ruby, Resurrection Stone, a horned helmet, a modified Mandalorian helmet, gold rings, Marvolo Gaunt's ring, the One Ring (bright ver.), a dawn ring, a keeper's ring, Lloyd's magic ring, a silverleaf ring, a lyrium ring, a magical life drain ring, Slytherin's locket, an apprentice amulet, a Warden's Oath amulet, Aneirin's amulet, Athras's amulet, a reflection amulet, a spirit ward amulet, a nature's blessing amulet, an enhanced strength amulet, Pavus Family amulet, a modified materia watch, a magical health belt, glider wings, a wingsuit, an aquasuit, a hazmat suit, stealth suits, space suits, a hibernation suit, a modified extradimensional suit, a Wolf School armor, an elves raven armor, a leather armor, a golden armor, an enchanted diamond armor, a light mercenary armor, a heavy colossus armor, a deep space explorer armor, a hyperguardian armor, a Keyblade armor, a Grey Warden light armor, a reinforced mercenary armor, a defender armor, a dragon heavy armor, a tactical vest, a melee vest, a modified Da'at Yichud power suit and Kull armor.
- Foods and Drinks: Nate has bananas, potato chips, prawn crackers, cheese, bean paste bun, Pirozhki, yoghurt, candy bars, boiled sweets, humbugs, jelly babies, wine gums, jumja sticks, chocolates, fudge, cookies, gingerbreads, donuts, rations, military rations pills, ration packs, energy capsules, water capsules, juices, soft drinks, milk, milkshakes and eggnog.
- Weapons: Nate has a SIG Sauer P226 pistol, a Colt M1911A1 pistol, a Beretta 92FS Centurion pistol, a Desert Eagle Mark VII pistol, a laser pistol, Starfleet Type 1 phaser pistols, Starfleet Type 2 phaser pistols, Klingon disruptor pistols, Romulan disruptor pistols, Ferengi phaser pistols, a Nausicaan disruptor pistol, a Bajoran phaser pistol, a HYDRA Luger P08 pistol, a Kree pistol, a Skrull blaster, a beast-x blaster, the Colt 2.0, a Tesla Gun, Starfleet Type 3 phaser rifles, a Bajoran phaser rifle, a Starfleet compression phaser rifle, a Starfleet TR-116 rifle, a Na'kuhl plasma rifle, a Thoron rifle, a Kellerun assault rifle, a Jem'Hadar plasma rifle, a Chronicom rifle, a boolean gun, concussion grenades, strobe grenades, bombs, smoke bombs, flash bombs, sticky bombs, gas pellets, smoke pellets, a Bazookoid, a Target Locator, Ride Booker, Rider Weapons, a flamethrower, a beast-x blade, a stun baton, a time stick, a bo staff, a LZ Answerer, a training lightsaber, a violet/red/white lightsaber (solari crystal), a darksaber (kyber crystal), a bat stunner, batarangs and wrist darts.
- Other Equipment: Nate has an invisibility coat, suits, pyjamas, pistol bullets, FBI badges, a Blue Umbrella badge, an omni ID card, a medical kit, herbs, health tablets, medical injectors, first aid spray, first aid medication, hypospray, broken leg serum, nanogenes, common cold cure, bruise removal paste, burn-healing paste, antidotes, calming potion, cough potion, Felix Felicis, miraculous potions, a potion-making kit, a Garden of Eden Creation Kit, credit cards, a TARDIS key, Book of Shadows, a blackbird fly 135 twin-lens reflex camera, a digital camera, a backpack, a magnifying glass, welding goggles, glasses, spectrespecs, an exographic targeting sensor, a telescope, binoculars, a gun suppressor, a bottle opener, chopsticks, a thermos, pens, self-writing quills, self-inking quills, playing cards, glass phials, peruvian instant darkness powders, positive viruses, a survival kit, a Oh Deer Diner coffee thermos, a portable heater, camping cooking equipment, a camping stove, a lighter, a matchbox, a swiss army knife, a miraculous spellbook, a galactic passport, a yew wand (phoenix feather core), a pine wand (phoenix feather core), a iron crowbar, the monocle, goggles, holy water, holy oil, hex bags, salt, a mortar, a pestle, overpowering tape, handcuffs, magnetic handcuffs, supernatural handcuffs, power-dampening handcuffs, a guitar, a violin, a sleeping bag, a sleeping mat, a pop-up tent, a horned helmet, swimsuits, environmental suits, spacesuits, a battle suit and a bulletproof vest.
- Laptop: A small, portable personal computer with a "clamshell" form factor, having, typically, a thin LCD or LED computer screen mounted on the inside of the upper lid of the "clamshell" and an alphanumeric keyboard on the inside of the lower lid.
- Decadriver: Kamen Rider Decade's transformation device.
- Rider Cards: Gives Kamen Rider Decade the powers of Heisei, Reiwa and Shōwa Kamen Riders, depending on which card is used.
- Decade Phone: A personal smartphone that can transform into the Machine Decader or any Rider Machine, as well as a gun. The phone, like regular smartphones, is equipped with mobile apps; a motorcycle helmet will materialize for him or a passenger rider to wear, and an email app that usually used to read messages sent to the phone.
- Decadroids: Kamen Rider Decade's mini-support robots that appear instantaneously to aid Decade and fight his enemies. Their abilities are reconnaissance, combat, support and tracking.
- Jeeves: An advanced artificial intelligence robot built by Nate that aid him during his travels through time, space and the omniverse. Jeeves can make moves and think himself for making decisions and thinking as much as a human, monitor flight performance, pinpoint and correct technical problems, perform power management, optimizing shipboard systems, an internal computer that scans technical files and pinpoints potential problems, project holographic images, telepathic communication with Nate, hacking into any computer system to contact and communicate with others, send a distress call to alert them if Nate and/or himself are in danger, and need assistance, as well as logging every item and passenger aboard the Genesis into the computer, an added custom emoji face module, internal sensors, view the data network, track and monitor every item, finding data patterns or debug computer codes, conduct over 10,000 MPF operations a second, communications, a full-spectrum transceiver and electromagnetic, heat, motion, and life form indicators, a direct hard-wired connection to most computers, record/project holographic images, internal cargo compartment, a remote sensor limpet, stun people using a short burst of electricity, a circular saw, a blowtorch, a fire extinguisher, underwater propellers, a laser pointer, flight, turn invisible, shield himself and others with a force field, resist to most forms of damage and has a vast database containing data on various places, historian events, people and conditions from across the omniverse, Nate's own memory and knowledge, and that of the Genesis.
- Various Robots: Nate's robots from various universes which are or were Cypermites, DOT-23s, MSE-6 Repair Robots, Ancient Maintenance Robots, a T3 Utility Robot, Cleaning Robots, Spiderbots, a Spider-Bro, MARAs, RALPHs, Octobots, Argonauts, a K9, Alpha Robots, Robuckets, Claptraps, Flatheads, a DUM Pit Robot, a Pocket Pal, L-1G General Purpose Robots, a 3PO Protocol Robot, Clockwork Robots, Bending Unit Robots, a Medical Robot, a 2-1B Medical Robot, a Tool-and-Die Robot, an AHCS Robot, Humagears, Androids, General Franky, Gondola Pilots, a R2 Astromech Robot, an Automatron, a Vacuum Robot, Mister Handies, Miss Nannies, Gatbots, Security Robots, Eyebots, Wasp Cameras, Mosquitoes, Mister Gutsies, Securitrons, a KX Security Robot, Alchemax Sentries, Guardians, Hard Guardians, T-800s, EM-208s, Cyper-Xs, T Military Strategic Robots, B1 Command Battle Robots, LON-29 Battle Command Robots, BX Commando Robots, B1 Battle Robots, B2 Super Battle Robots, Skytroopers, BX Battle Robots, Civil Protectors, Reapers, C6s, Guard Robots, Soldier Robots, Sparks, Loader Robots, Sentry Robots, Arasaka R MK2 Robots, Destroyer Robots, L1-L Defender Robots, HK-47 Assassin Robots, a HK-51 Assassin Robot, GIUs, a Camera Drone, Security Drones, Cyperdrones, Marksman-H Training Drones, Mini-Drones, Spy Drones, Mirror Drones, Drones, XT-908 Drones, UA-Drones, Valkyrie Drones, Talons, a Drone Swarm, RIC 1.0, a Laserhund, a CLAW, a Panzerhund and Cypertanks.
- Batcomputer: A giant and powerful multi-purpose supercomputer console, located in the Batcave, with several monitor screens. Among other things, one of its monitors is equipped with thermal imaging, allowing him to easily deduce the number of criminal within a building from a distance. It is also constantly hooked up to police radio's from the Gotham City Police Department, as well as news stations, allowing him to be up to date with all the goings on in his city.
- Genesis Suit: Nate worn a suit made with "unstable molecules" that generated its atmosphere and allows the wearer to breathe in the vacuum of space, as well as underwater, where it will give off a silver glow to provide light, and was also designed to time travel through the Quantum Realm safely. It is a blue and silver suit that materialize around the wearer's regular clothes, managing to be summoned and disappear when no longer in use. It has size-shifting adaptability down to subatomic levels and a wrist gadget that allows for displacement through time and space.
- Robinsuit: Nate wears a red-and-green or red-and-black armoured suit that had a red letter "R" inside a black circle over his left breast, a black domino mask and a black cape with dark red interior. The mask has enhanced visual assistance, superior tactical planning and a voice modulator. The suit also features advanced resistance, a communicator, retractable blades, wrist darts and shock/thermal gloves.
- Utility Belt: A specially designed belt, with its many pouches filled with an arsenal of numerous gadgets, weapons and tools at all times, to aid him in his mission. The items that have been keep in it are or were food capsules, water capsules, ration packs, ration bars, bacta vials, a rebreather, an A99 rebreather, tracking devices, a glowrod, a spork, a liquid-cable launcher, a compact toolkit, energy cells, power cells, suspension matrix, bug zappers, a bat stunner, explosive gel, gas pellets, smoke pellets, smoke bombs, flash bombs, sticky bombs, web bombs, red sun bombs, flash grenades, ion grenades, shock grenades, electromagetic pulse grenades, strobe grenades, G-20 Glop grenades, glue grenades, freeze cluster grenades, C-25 fragmentation grenades, thermal detonators, sonic imploders, trip mines and batarangs.
- Holsters: The holsters store weapons to aid him in his mission. The weapons that have been keep in them are or were a XM-2311 pistol, an Eon pistol, a Bolter pistol, a Merr-Sonn B-20 Night Hunter blaster pistol, an Antrech DE-10 blaster pistol, a BlasTech A-180 blaster pistol, a DT-29 heavy blaster pistol, a SoroSuub SSK heavy blaster pistol, a violet/red/white lightsaber (solari crystal) and a darksaber (kyber crystal).
Vehicles
- Hyperion: A starship that is a Type 50 TARDIS, a British telephone box, a cabinet, a bookshelf, a trunk, a wardrobe, a bedroom, an American telephone booth, a column, a tree, a hovercraft, a XS stock light freighter, a light freighter, a Firefly-class series 1 transport ship or a Mattock-class medium cargo ship, that has thrusters, impulse drives, sublight drives, antimatter drives, epstein drives, a pulse drive, a null-grav drive, an interstellar drive, a FTL drive, a tantalus drive, a warp drive, a hyperdrive, a transwarp drive, a jump drive, a proto-warp drive, a vortex drive, a star drive, a time drive and a quantum skipper drive, as well as electricity, plumbing, heating, air conditioning, internet, artificial gravity, oxygen, life support system, ventilation system, filtration system, ablative armor, silaris armor, duratanium hull armor, titanium/duramentium hull plating, naquadah/trinium hull plating, carbon silicate lace plating, ablative armor generator, advanced shielding, cyclonic shielding, heat shielding, vortex shielding, anti-concussion shielding, particle shielding, ray shielding, stasis shielding, magnetic sealing, dimensional transcendentalism, a plasmatic filter, phasers, disruptors, lasers, phased polaron beams, plasma beams, energy pulse beams, neutron beams, self-powered transmitter buoys, magnetometric guided charges, spatial charges, plasma charges, explosive charges, mining charges, jammer charges, magnetic depth charges, magna charges, an energy dissipator, railguns, mass accelerators, point defense cannons, disruptor cannons, laser cannons, quad laser cannons, mining laser cannons, blaster cannons, ion blaster cannons, plasma packet cannons, pulse cannons, thanix cannons, concussion torpedoes, photon torpedoes, advanced long-range torpedoes, quantum torpedoes, transphasic torpedoes, pulse torpedoes, mining torpedoes, point defense torpedoes, proton torpedoes, disruptor torpedoes, ImRec torpedoes, javelins, tow bombs, naquadah bombs, tricobalt devices, antimatter probes, advanced probes, advanced drones, an engine core, a ramscoop, a gas scoop, solar power collectors, battery back-ups, a hyperspace tracker, a fault tracker, a mine repulsor, a visual stabiliser circuit, a chameleon circuit, a dematerialisation circuit, a masking transponder, an ECM package with a signal-augmented sensor jammer, a GARDIAN, a DDS, a HADS, a TARD, a basic mode, a siege mode, an invisibility device, a cloaking device, a tractor beam, magnetic grappler launchers, advanced sensors, subspace communications, a QEC, inertial dampeners, a temporal grace, an autopilot, a real world interface, a neural interface, a voice interface, a metabolism detector, isomorphic controls, an immobilizer, a universal translator, a regeneration unit and an oxy-generation unit. It contains an entrance chamber, a bridge, a cockpit, a control room, a ready room, a drawing room, a stargate room, a situation room, a briefing room, an observation lounge, an archive vault, roundels, corridors, elevators, turbolifts, stairs, an atrium, a recycler, a kino room, transporter rooms, mess halls, a galley, a rest room, a cantina, a bar, a karaoke bar, a café, a kitchen, a scullery room, a pantry, a freezer room, a television room, a games room, AR suites, a 3-D holo-simulation room, holodecks, a Matrix room, a gymnasium, a cinema, a theatre, a bowling alley, a swimming pool, a zero room, a jacuzzi, a sauna, a spa, a sun room, a wardrobe, a laundry room, living quarters, bathrooms, offices, a sickbay, a decontamination chamber, a laboratory, a stasis hall, a library, a cloister room, astrometrics, an airponics bay, an armory, a brig, a sensor room, an analysis room, a communications room, cryptography, an advanced deflector, a deflector control room, engineering, a circuitry bay, computer rooms, an ARS room, a phaser control room, a holding ring, a garage, a workshop, a workroom, a power room, an ancillary power station, a shell room, a star chamber, hatches, access tunnels, shuttlebays, utility closets, storerooms, cargo bays, a freight loading room, a freight elevator, a torpedo bay, torpedo launchers, a weapons bay, a maintenance bay, jefferies tubes, escape pods, airlocks, docking ports, docking clamps and landing struts.
- Machine Decader: Kamen Rider Decade's Rider Machine that is equipped with advanced technology, an infrared filter, the ability to climb buildings, completely bullet-proof, water resistance, electricity resistance, EMP resistance, heat resistance, cold resistance, radiation resistance, blast resistance, an atmos generator, a superconductive electric motor and a special armor. The bike can also use its phone apps for various functions, including a cell phone, a GPS, a radar, a tracker and materializing helmets for the driver and a passenger to wear using a built in touch screen display.
- Robin/Skull Cycle: An armoured motorcycle that was equipped with advanced technology, a GPS, a head-up display, a radar scanner, a tracking screen, an infrared filter, a communicator, a holographic projector, enhanced intel and recon capabilities, the ability to climb buildings, advanced sensor systems, AI and remote guidance systems, countermeasure systems, completely bullet-proof, advanced resistance, cameras, turrets, a tear gas dispersal system, non-lethal riot suppressors, an electroshock defense system, an EMP, scratch resistance paint, nitrogen-filled tyres, gyroscopic wheels and an afterburner. The items that has been keep in it are a remote electrical charge gun, a disruptor and a freeze gun.
- Space Cruiser: A flying space vehicle owned by Gabe Smith and has a mega seed battery to power the ship, a garbage recycling unit, laser guns, built-in mops, a control chip, knockout gas, jam radios, invisibility stealth, an auto park, a laser cutter, torpedoes, repair bots, a laser drill, robot arms, durable metal, a planet net, observe a planet surface, access information files, an ejector seat, receive distress calls, loudspeakers, a small screen which can receive messages, a repulsor blast, quantum shielding, a built-in whiteboard, a rapid fire energy gun and a portal gun. It contains a cockpit, a lounge/kitchen/bedroom and a bathroom.
See also
| Former Vehicles | |
|---|---|
| |
- Earths (SJTV)
- OCP
- Fulcrum (SW Canon)
- Fulcrum (SW Legends)
- Crimson Dawn (TE)
- Helios
- Helios (Bs)
- Aliases (POI)
- Aliases (Bs)
- Hyperion (Alien)
- Liberty Bottom
- Springfield (SJTV)
- GrantCorp (Fut)
- GrantCorp (FG)
- Camelot
- Freddy Fazbear's Pizza (FOTB)
- Freddy Fazbear's Pizza (SJTV)
- Quantum Realm
- Rapture (SJTV)
- Columbia (SJTV)
- Night City (SJTV)
- Atlas (Cyberpunk)
- Terran Empire (SJTV)
- Dirk Gently's Holistic Detective Agency (SJTV)
- Winter Quay
- Vault-Tec Corporation (SJTV)
- NCIS (SJTV)
- Borderlands
- NAP Enterprises
- FBC
